Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Radiosity and Global Illumination
Radiosity and Global Illumination
Octree-R: An Adaptive Octree for Efficient Ray Tracing
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Strong Thinning and Polyhedrization of the Surface of a Voxel Object
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
DGCI '02 Proceedings of the 10th International Conference on Discrete Geometry for Computer Imagery
A low-complexity discrete radiosity method
Computers and Graphics
Discrete complex structure on surfel surfaces
DGCI'08 Proceedings of the 14th IAPR international conference on Discrete geometry for computer imagery
Parallelization of a discrete radiosity method
Euro-Par'06 Proceedings of the 12th international conference on Parallel Processing
Parallelization of a discrete radiosity method using scene division
ODBASE'06/OTM'06 Proceedings of the 2006 Confederated international conference on On the Move to Meaningful Internet Systems: CoopIS, DOA, GADA, and ODBASE - Volume Part II
A low complexity discrete radiosity method
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
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We present a completely new principle of computation of radiosity values in a 3D scene. The method is based on a voxel approximation of the objects, and all occlusion calculations involve only integer arithmetics operation. The method is proved to converge. Some experimental results are presented.