Implementation results and analysis of a parallel progressive radiosity
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visibility masks for solving complex radiosity computations on multiprocessors
Parallel Computing - Special issue on applications: parallel graphics and visualisation
A parallel hierarchical radiosity algorithm for complex scenes
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
A shared-memory implementation of the hierarchical radiosity method
Theoretical Computer Science - Special issue on parallel computing
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Parallel Vertex-To-Vertex Radiosity on a Distributed Shared Memory System
IRREGULAR '98 Proceedings of the 5th International Symposium on Solving Irregularly Structured Problems in Parallel
Parallel Visibility Computations for Parallel Radiosity
CONPAR 94 - VAPP VI Proceedings of the Third Joint International Conference on Vector and Parallel Processing: Parallel Processing
DGCI '02 Proceedings of the 10th International Conference on Discrete Geometry for Computer Imagery
Parallelization of a discrete radiosity method
Euro-Par'06 Proceedings of the 12th international conference on Parallel Processing
A low complexity discrete radiosity method
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
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We present in this article a parallelization of a discrete radiosity method, based on scene division and achieved on a cluster of workstations This method is based on discretization of surfaces into voxels and not into patches like most of the radiosity methods do Voxels are stocked into visibility lists representing the space partition into discrete lines and allowing mutually visible neighbour voxels to exchange their radiosities The parallelization distributes the scene among the processors by dividing it into parts Exchanges of radiosity values are accomplished between neighbourhood voxels belonging to a same list but located on different processors This parallelization improved time and distributed memory offering thus the capability to deal with large scenes.