On the computational complexity of hierarchical radiosity

  • Authors:
  • Robert Garmann;Heinrich Müller

  • Affiliations:
  • Informatik VII (Computer Graphics), University of Dortmund, D-44221 Dortmund, Germany;Informatik VII (Computer Graphics), University of Dortmund, D-44221 Dortmund, Germany

  • Venue:
  • Computer Science in Perspective
  • Year:
  • 2003

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Abstract

The hierarchical radiosity algorithm is an efficient approach to simulation of light with the goal of photo-realistic image rendering. Hanrahan et. al. describe the initialization and the refinement of links between the scene's patches based upon a user-specified error parameter ε. They state that the number of links is linear in the number of elements if ε is assumed to be a constant. We present a result based upon the assumption that the geometry is constant and ε approaches 0 in a multigridding-procedure. Then the algorithm generates L = Θ (N2) links where N denotes the number of elements generated by the algorithm.