A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Bounds and error estimates for radiosity
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Wavelet algorithms for illumination computations
Wavelet algorithms for illumination computations
Radiosity and Global Illumination
Radiosity and Global Illumination
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The hierarchical radiosity algorithm is an efficient approach to simulation of light with the goal of photo-realistic image rendering. Hanrahan et. al. describe the initialization and the refinement of links between the scene's patches based upon a user-specified error parameter ε. They state that the number of links is linear in the number of elements if ε is assumed to be a constant. We present a result based upon the assumption that the geometry is constant and ε approaches 0 in a multigridding-procedure. Then the algorithm generates L = Θ (N2) links where N denotes the number of elements generated by the algorithm.