Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
The irradiance Jacobian for partially occluded polyhedral sources
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Precomputed shadow fields for dynamic scenes
ACM SIGGRAPH 2005 Papers
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
Matrix row-column sampling for the many-light problem
ACM SIGGRAPH 2007 papers
Incremental instant radiosity for real-time indirect illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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Dynamic local area lights provide better realism compared with traditional artificial lights, which have been increasing in real-time graphic applications. This paper addresses the problem of real-time direct lighting under dynamic local area lighting by subdividing the original complex area lights into several virtual area lights (VALs) which have uniform radiosity. Then these VALs are used to illuminate the scenes in a closed form solution. Experimental results demonstrate that our method can be run in real-time without precomputation.