Integrating graphics and visual computing topics into the CS curriculum
Journal of Computing Sciences in Colleges
Introduction to SIGGRAPH and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
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From the Publisher:B Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner that covers the "how to" and gets readers programming quickly with OpenGL. This primer offers complete coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter. A discussion of common pitfalls is also included in every chapter. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL. This concise introduction to OpenGL 1.2 is ideal for those looking to program computer graphics using OpenGL. It succeeds both as a companion to a book introducing computer graphics principles, and as a stand-alone beginnersÕ guide to OpenGL for programmers with a background in computer graphics.