Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
A new physics engine with automatic process distribution between CPU-GPU
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Mars: a MapReduce framework on graphics processors
Proceedings of the 17th international conference on Parallel architectures and compilation techniques
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Towards Large-Scale Molecular Dynamics Simulations on Graphics Processors
BICoB '09 Proceedings of the 1st International Conference on Bioinformatics and Computational Biology
A study of parallel evolution strategy: pattern search on a GPU computing platform
Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation
Multi-walk Parallel Pattern Search Approach on a GPU Computing Platform
ICCS '09 Proceedings of the 9th International Conference on Computational Science: Part I
Smart cards and remote computing: Interaction or convergence?
Information Security Tech. Report
Relational query coprocessing on graphics processors
ACM Transactions on Database Systems (TODS)
Testing an axis of rotation for 3D workpiece draining
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Introduction to GPU Programming with GLSL
SIBGRAPI-TUTORIALS '09 Proceedings of the 2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing
Parallel ant colony for nonlinear function optimization with graphics hardware acceleration
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
A review of log-polar imaging for visual perception in robotics
Robotics and Autonomous Systems
Journal of Real-Time Image Processing
Interactive hydraulic erosion using CUDA
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Parallel-vector algorithms for particle simulations on shared-memory multiprocessors
Journal of Computational Physics
Fast Mersenne prime testing on the GPU
Proceedings of the Fourth Workshop on General Purpose Processing on Graphics Processing Units
Data structures and transformations for physically based simulation on a GPU
VECPAR'10 Proceedings of the 9th international conference on High performance computing for computational science
Temporal light field reconstruction for rendering distribution effects
ACM SIGGRAPH 2011 papers
Light space cascaded shadow maps algorithm for real time rendering
Journal of Computer Science and Technology - Special issue on natural language processing
Testing a rotation axis to drain a 3D workpiece
Computer-Aided Design
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
Journal of Computational Physics
Real-time and interactive rendering for translucent materials such as human skin
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Compression and direct manipulation of complex blendshape models
Proceedings of the 2011 SIGGRAPH Asia Conference
Data assimilation using a GPU accelerated path integral Monte Carlo approach
Journal of Computational Physics
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
Parallel genetic algorithm on the CUDA architecture
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Optimizing sweep3d for graphic processor unit
ICA3PP'10 Proceedings of the 10th international conference on Algorithms and Architectures for Parallel Processing - Volume Part I
FastV: from-point visibility culling on complex models
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Two-layer sparse compression of dense-weight blend skinning
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
GPU accelerated three-stage execution model for event-parallel simulation
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
Efficient decomposition of strongly connected components on GPUs
Journal of Systems Architecture: the EUROMICRO Journal
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“The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.” -Martin Mittring, Lead Graphics Programmer, Crytek This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection-particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.Major topics include Geometry Light and Shadows Rendering Image Effects Physics Simulation GPU Computing Contributors are from the following corporations and universities:3Dfacto Adobe Systems Apple Budapest University of Technology and Economics CGGVeritas The Chinese University of Hong Kong Cornell University Crytek Czech Technical University in Prague Dartmouth College Digital Illusions Creative Entertainment Eindhoven University of Technology Electronic Arts Havok Helsinki University of Technology Imperial College London Infinity Ward Juniper Networks LaBRIï戮聳INRIA, University of Bordeaux mental images Microsoft Research Move Interactive NCsoft Corporation NVIDIA Corporation Perpetual Entertainment Playlogic Game Factory Polytime Rainbow Studios SEGA Corporation UFRGS (Brazil) Ulm University University of California, Davis University of Central Florida University of Copenhagen University of Girona University of Illinois at Urbana-Champaign University of North Carolina Chapel Hill University of Tokyo University of WaterlooSection Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.The accompanying DVD includes complementary examples and sample programs.