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From the Publisher:This text is ideal for junior-,senior-,and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations,projections,2-D and 3-D curve definition schemes,and surface definitions. It also includes techniques,such as B-splines,which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.