Computer graphics virtual textbook

  • Authors:
  • Silvester Czanner;Andrej Ferko;Juraj Stugel

  • Affiliations:
  • The University of Warwick, United Kingdom;Comenius University, Slovak Republic;Engineering Systems, Slovak Republic

  • Venue:
  • Proceedings of the 24th Spring Conference on Computer Graphics
  • Year:
  • 2008

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Abstract

In this paper we present a project entitled Computer Graphics Virtual Textbook, which should be both locally and globally useful. The objective of this project is twofold. First, it enhances the undergraduate research activity at the University of Warwick and the Comenius University by involving more than one hundred undergraduate students in developing the Computer Graphics Virtual Textbook. Second objective of the project is to create an interactive series of web pages called Computer Graphics Virtual Textbook with Computer Graphics (CG) content. It will be used as a supplementary material for CG courses but it will also be an independent source of information for all people interested in CG. It contains descriptions of the very basic CG methods such as the plot of a point, a line, and a circle and also the advanced methods such as the modeling, rendering and visualization techniques, fractals, etc. To support the interactions the small interactive java applets are used. Java applets allow users to try and see how the described algorithm/method is working in real time.