PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modeling and animation of realistic facial expressions
ACM SIGGRAPH 98 Electronic art and animation catalog
Image-Based Geometrically-Correct Photorealistic Scene/Object Modeling (IBPhM): A Review
ACCV '98 Proceedings of the Third Asian Conference on Computer Vision-Volume II
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Large-scale flow field visualization for aneurysm treatment
Proceedings of the 2001 ACM symposium on Applied computing
Large-scale flow field visualization for aneurysm treatment
ACM SIGAPP Applied Computing Review
True-view Videoconferencing System Through 3-D Impression of Telepresence
BT Technology Journal
Computer Support System for Aneurysm Treatment
CBMS '00 Proceedings of the 13th IEEE Symposium on Computer-Based Medical Systems (CBMS'00)
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
An introduction to image-based rendering
Integrated image and graphics technologies
Telepresence: Understanding People as Content
Presence: Teleoperators and Virtual Environments
Real-time multi-step view reconstruction for a virtual teleconference system
EURASIP Journal on Applied Signal Processing
Foundations and Trends® in Computer Graphics and Vision
View synthesis using stereo vision
View synthesis using stereo vision
Levels of realism: from virtual reality to real virtuality
Proceedings of the 24th Spring Conference on Computer Graphics
Computer graphics virtual textbook
Proceedings of the 24th Spring Conference on Computer Graphics
Photo-Consistent motion blur modeling for realistic image synthesis
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
Measuring the perception of visual realism in images
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Hi-index | 4.10 |
Computer graphics and computer vision are inverse problems. Traditional computer graphics starts with input geometric models and produces image sequences. Traditional computer vision starts with input image sequences and produces geometric models. Lately, there has been a meeting in the middle, and the center--the prize--is to create stunning, photorealistic images in real time. Vision researchers now work from images backward just as far as necessary to create models that capture a scene without going to full geometric models. Graphics researchers now work with hybrid geometry and image models. These models use images as partial results, reusing them to take advantage of similarities in the image stream. There are several current trends that make this an exciting time for image synthesis: The combined graphics and vision approaches have a hybrid vigor, much of which stems from sampled representations. This use of captured scenes (enhanced by vision research) yields richer rendering and modeling methods (for graphics) than methods that synthesize everything from scratch. Exploiting temporal and spatial coherence (similarities in images) via the use of layers and other techniques is boosting runtime performance. The explosion in PC graphics performance is making powerful computational techniques more practical. This article surveys cutting edge work in this exciting field, some of which will debut at Siggraph 98.