The progression of realism in computer generated images
ACM '77 Proceedings of the 1977 annual conference
A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies
ACM Transactions on Graphics (TOG)
Computer graphics virtual textbook
Proceedings of the 24th Spring Conference on Computer Graphics
New edge-adaptive image interpolation using anisotropic Gaussian filters
Digital Signal Processing
Technical Section: Solving aliasing from shading with selective shader supersampling
Computers and Graphics
Hi-index | 0.00 |
The tradition of posing unsolved problems in computer graphics goes back to Ivan Sutherland's article “Ten unsolved problems in computer graphics”, Datamation, vol. 12, no. 5, pp. 22-7 (1966). In this article, the author presents his own personal top 10: (1) novelty; (2) education; (3) systems integration; (4) simplicity; (5) better pixel arithmetic theory; (6) legacy compatibility; (7) arithmetic sloppiness; (8) antialiasing; (9) a modelling/rendering/animation challenge; and (10) finding a use for real-time 3D. Some of the problems I decry have, indeed, been solved in the theoretical sense. The problems remain unsolved in the practical sense, though, because cheap and fast solutions remain elusive. Many of the problems are more sociological and marketing issues than technical. Also, many of them have multiple parts with much overlap