SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Faster phong shading via angular interpolation
Computer Graphics Forum
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Illumination for computer generated pictures
Communications of the ACM
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Hardware supported bump mapping: a step towards higher quality real-time rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
IMEM: an intelligent memory for bump- and reflection-mapping
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution rendering with displacement mapping
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Towards interactive bump mapping with anisotropic shift-variant BRDFs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive view dependent tessellation of displacement maps
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
OpenGL volumizer: a toolkit for high quality volume rendering of large data sets
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
Delay streams for graphics hardware
ACM SIGGRAPH 2003 Papers
Antialiasing for bump maps and a fast normalization trick
Graphics programming methods
Transforming 3D mesh surfaces into images by parameterization
Integrated image and graphics technologies
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Surface compression with geometric bandelets
ACM SIGGRAPH 2005 Papers
Normal mapping for precomputed radiance transfer
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Mesh resolution augmentation using 3D skin bank
Computer-Aided Design
Efficient self-shadowed radiosity normal mapping
ACM SIGGRAPH 2007 courses
Analytic simplification of animated characters
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
High-quality mipmapping texture compression with alpha maps for graphics processing units
IEEE Transactions on Multimedia
A Framework for Object-Oriented Shader Design
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Extrusion and revolution mapping
ACM Transactions on Graphics (TOG)
Mathematical PSNR prediction model between compressed normal maps and rendered 3d images
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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