Efficient bump mapping hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Towards interactive bump mapping with anisotropic shift-variant BRDFs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
An effective hardware architecture for bump mapping using angular operation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
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