Efficient bump mapping hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A low distortion map between disk and square
Journal of Graphics Tools
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Numerical Recipes in C: The Art of Scientific Computing
Numerical Recipes in C: The Art of Scientific Computing
ACM SIGGRAPH 2003 Papers
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
A novel hemispherical basis for accurate and efficient rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
ACM SIGGRAPH 2006 Courses
Hardware accelerated ambient occlusion techniques on GPUs
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Efficient self-shadowed radiosity normal mapping
ACM SIGGRAPH 2007 courses
Efficient streaming of 3D scenes with complex geometry and complex lighting
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Normal mapping with low-frequency precomputed visibility
SIGGRAPH 2009: Talks
Efficient irradiance normal mapping
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Partial, multi-scale precomputed radiance transfer
Proceedings of the 24th Spring Conference on Computer Graphics
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Physically based real-time translucency for leaves
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. However, it has not been used with precomputed radiance transfer (PRT), a technique for modeling an object's response to a parameterized model of lighting, which enables interactive rendering of complex global illumination effects such as soft shadows and interreflections. This paper presents several techniques that effectively combine normal mapping and precomputed radiance transfer for rigid objects. In particular, it investigates representing the convolved radiance function in various bases and borrowing concepts from the separable decomposition of BRDF's.