Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient bump mapping hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Consistent mesh parameterizations
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animated deformations with radial basis functions
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Realistic human face rendering for "The Matrix Reloaded"
ACM SIGGRAPH 2003 Sketches & Applications
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
CGI '04 Proceedings of the Computer Graphics International
Visibility based methods and assessment for detail-recovery
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Facial shape and 3D skin: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Resolution enhancement of facial image using an error back-projection of example-based learning
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Hi-index | 0.00 |
We present a 3D skin containing the 3D detail information of a high resolution facial mesh. Our 3D skin bank is derived from several scanned faces with resolutions up to several million triangles where even the pores are clearly visible. We present a method to raise the resolution of any given low quality face's geometry by making use of the 3D skin, where the resultant model's final resolution is high enough to be used in computer-generated films. Our method can be deployed to produce numerous high resolution versions of a single low quality face, each bearing different skin characteristics.