Fast and Accurate Texture Placement

  • Authors:
  • Leon Shirman;Yakov Kamen

  • Affiliations:
  • -;-

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1997

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Abstract

In this article, we show how mappings between the parameter space of a surface and the texture space can be used to control texture placement. We discuss how surfaces should be tessellated in order to meet various approximation criteria in either texture or object space, which leads to concepts of texture and geometric quality. We conclude by constructing linear and spline-based parameters to texture space mappings and illustrate the technique with several examples.