ACM Transactions on Graphics (TOG)
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
On computing the intersection of B-splines (extended abstract)
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
Computational intelligence in CAD/CAM applications
CSC '90 Proceedings of the 1990 ACM annual conference on Cooperation
A blending model for parametrically defined geometric objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Estimating subdivision depths for rational curves and surfaces
ACM Transactions on Graphics (TOG)
Exact integer hybrid subdivision and forward differencing of cubics
ACM Transactions on Graphics (TOG)
Interactive display of large-scale NURBS models
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Large mesh generation from boundary models with parametric face representation
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Accelerated walkthrough of large spline models
Proceedings of the 1997 symposium on Interactive 3D graphics
A fast implementation of surface/surface intersection algorithm
SAC '94 Proceedings of the 1994 ACM symposium on Applied computing
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Estimating tessellation parameter intervals for rational curves and surfaces
ACM Transactions on Graphics (TOG)
Step length problem for trimming curve approximation in tessellating trimmed surfaces
Journal of Computational and Applied Mathematics - Special issue: Proceedings of the 9th International Congress on computational and applied mathematics
Interactive Display of Large NURBS Models
IEEE Transactions on Visualization and Computer Graphics
Procedurally Representing Lofted Surfaces
IEEE Computer Graphics and Applications
Parallel Boxing in B-Spline Intersection
IEEE Computer Graphics and Applications
Generating Topological Structures for Surface Models
IEEE Computer Graphics and Applications
Fast and Accurate Texture Placement
IEEE Computer Graphics and Applications
Triangulation of NURBS surfaces through adaptive refinement
Machine Graphics & Vision International Journal
SLEVEs for planar spline curves
Computer Aided Geometric Design
Minimizing the maximal ratio of weights of a rational Bézier curve
Computer Aided Geometric Design
GPU-based trimming and tessellation of NURBS and T-Spline surfaces
ACM SIGGRAPH 2005 Papers
Two triangulation methods based on edge refinement
Computing - Geometric modelling dagstuhl 2002
Sharp bounds on the approximation of a Bézier polynomial by its quasi-control polygon
Computer Aided Geometric Design
Fast continuous collision detection for articulated models
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Interactive Continuous Collision Detection Using Swept Volume for Avatars
Presence: Teleoperators and Virtual Environments
Performing efficient NURBS modeling operations on the GPU
Proceedings of the 2008 ACM symposium on Solid and physical modeling
A local fitting algorithm for converting planar curves to B-splines
Computer Aided Geometric Design
A simple and efficient approximation of a Bézier piece by its cutdown polygon
Computer Aided Geometric Design
Robustness of Boolean Operations on Subdivision-Surface Models
Numerical Validation in Current Hardware Architectures
Accelerating geometric queries using the GPU
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Minimizing the maximal ratio of weights of a rational Bézier curve
Computer Aided Geometric Design
Sharp bounds on the approximation of a Bézier polynomial by its quasi-control polygon
Computer Aided Geometric Design
Smooth surface extension with curvature bound
Computer Aided Geometric Design
Cone spline approximation via fat conic spline fitting
Computer-Aided Design
The distance of a subdivision surface to its control polyhedron
Journal of Approximation Theory
Some aspects of parametric surface meshing
Finite Elements in Analysis and Design
Accurate moment computation using the GPU
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
Minimizing the maximal ratio of weights of rational Bézier curves and surfaces
Computer Aided Geometric Design
Model-based scanning path generation for inspection
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
GPU-accelerated Hausdorff distance computation between dynamic deformable NURBS surfaces
Computer-Aided Design
Efficient pixel-accurate rendering of curved surfaces
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Accurate GPU-accelerated surface integrals for moment computation
Computer-Aided Design
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