Subdivision algorithms converge quadratically
Journal of Computational and Applied Mathematics
Surface algorithms using bounds on derivatives
Computer Aided Geometric Design
Real-time rendering of trimmed surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Graphics gems IV
The NURBS book
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive Display of Large NURBS Models
IEEE Transactions on Visualization and Computer Graphics
Coding of 3D virtual objects with NURBS
Signal Processing - Image and Video Coding beyond Standards
Geometric modeling
Web visualization of function-defined shapes
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
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In the days of VRML 1.0, NURBS seemed to be too complex to be adapted to the specification. Current development of hardware compels us to reevaluate this idea: While CPU clocks break the 1-GHz barrier, users still have to cope with 56K modems. NURBS meet exactly these demands. A NURBS description is a compact storage form, but its evaluation requires more computational effort. In addition, NURBS can be utilized for morphing effects and they provide a means for a smooth LOD. Adopting trimmed NURBS allows visualization of complex CAD models in VRML. This paper gives an overview of the proposed nodes and their implementation and applications. We take a closer look at LOD, animations and trimmed NURBS. Finally, we look ahead and briefly touch on an emerging new representation, subdivision surfaces.