NURBS in VRML

  • Authors:
  • Holger Grahn;Thomas Volk;Hans J. Wolters

  • Affiliations:
  • blaxxun interactive, Hewlett Packed Laboratories, Elsenheimerstr. 61-63, 80687 Munich, Germany;blaxxun interactive, Hewlett Packed Laboratories, Elsenheimerstr. 61-63, 80687 Munich, Germany;blaxxun interactive, Hewlett Packard Laboratories, 1501 Page Mill Rd, Palo Alto, CA

  • Venue:
  • VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
  • Year:
  • 2000

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Abstract

In the days of VRML 1.0, NURBS seemed to be too complex to be adapted to the specification. Current development of hardware compels us to reevaluate this idea: While CPU clocks break the 1-GHz barrier, users still have to cope with 56K modems. NURBS meet exactly these demands. A NURBS description is a compact storage form, but its evaluation requires more computational effort. In addition, NURBS can be utilized for morphing effects and they provide a means for a smooth LOD. Adopting trimmed NURBS allows visualization of complex CAD models in VRML. This paper gives an overview of the proposed nodes and their implementation and applications. We take a closer look at LOD, animations and trimmed NURBS. Finally, we look ahead and briefly touch on an emerging new representation, subdivision surfaces.