Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
A seamless shape for HANIM compliant bodies
Proceedings of the fourth symposium on Virtual reality modeling language
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
XVL: a compact and qualified 3D representation with lattice mesh and surface for the Internet
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
A VRML-based user interface for an online digitalized antiquarian collection
Proceedings of the sixth international conference on 3D Web technology
Digital Character Animation 2: Essential Techniques
Digital Character Animation 2: Essential Techniques
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We present in this chapter a method to connect VRML and Java components in a web page using EAI in a way which makes possible to interactively generate and edit VRML meshes. The meshes used are based on regular grids, to provide an interaction and modeling approach that uses the internal semantics of such a mesh by linking the available modeling operations either to single vertices, the vertices of a ring or column, or all the vertices from the VRML mesh. The method permits strict mesh complexity control and scales the operations according to the mesh properties and to the selected target vertices as well. We describe the structure of our system and provide a few examples of the meshes that were created.