Creating Interactive Virtual Auditory Environments
IEEE Computer Graphics and Applications
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
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An interpolated 3-D digital waveguide mesh algorithm is elaborated. We introduce an optimized technique that improves a formerly proposed interpolated 3-D mesh and renders the 3-D mesh more homogeneous in different directions. Frequency-warping techniques are used to shift the frequencies of the output signal of the mesh in order to cancel the effect of dispersion error. The extensions improve the accuracy of 3-D digital waveguide mesh simulations enough so that in the future it can be used for acoustical simulations needed in the design of listening rooms, for example.