International Journal of Human-Computer Studies
A framework for building haptic interactions for teleoperation systems
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Blind hero: enabling guitar hero for the visually impaired
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Identifying the role of proprioception in upper-limb prosthesis control: Studies on targeted motion
ACM Transactions on Applied Perception (TAP)
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
I3D '11 Symposium on Interactive 3D Graphics and Games
Real virtuality: a step change from virtual reality
Proceedings of the 25th Spring Conference on Computer Graphics
Texture recognition: evaluating force, vibrotactile and real feedback
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Intelligent assessment based on Beta Regression for realistic training on medical simulators
Knowledge-Based Systems
A Design Study of Direct-Touch Interaction for Exploratory 3D Scientific Visualization
Computer Graphics Forum
Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry
Interacting with Computers
Influence of haptic feedback on a pointing task in a haptically enhanced 3D virtual environment
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
User interface of interactive media art in a stereoscopic environment
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Multimedia Tools and Applications
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What would be worse, losing your sight or your sense of touch? Although touch (more generally, somesthesis) is commonly underrated, major somesthetic loss can't be adequately compensated for by sight. It results in catastrophic impairments of hand dexterity, haptic capabilities, walking, perception of limb position, and so on. Providing users with inadequate somesthetic feedback in virtual environments might impair their performance, just as major somesthetic loss does.