User interface of interactive media art in a stereoscopic environment

  • Authors:
  • YoungEun Kim;MiGyung Lee;SangHun Nam;JinWan Park

  • Affiliations:
  • Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, Korea;Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, Korea;Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, Korea;Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, Korea

  • Venue:
  • HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
  • Year:
  • 2013

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Abstract

Interactive Media art communicates with audiences using many interfaces. The audience experiences each interface differently. Two different kinds of art experiences can be generated using the same themes. Using a touch screen monitor and Microsoft Kinect motion sensors, in the same gallery environment, we surveyed visitor experiences with both forms of art in a stereoscopic environment. We discovered that motion interfaces are better than touch interfaces for interactive media art, with the changes in depth providing more powerful stereoscopic audience experiences.