Survey on user interface programming
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Natural interaction in intelligent spaces: Designing for architecture and entertainment
Multimedia Tools and Applications
The design of natural interaction
Multimedia Tools and Applications
RealNav: Exploring natural user interfaces for locomotion in video games
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
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Interactive Media art communicates with audiences using many interfaces. The audience experiences each interface differently. Two different kinds of art experiences can be generated using the same themes. Using a touch screen monitor and Microsoft Kinect motion sensors, in the same gallery environment, we surveyed visitor experiences with both forms of art in a stereoscopic environment. We discovered that motion interfaces are better than touch interfaces for interactive media art, with the changes in depth providing more powerful stereoscopic audience experiences.