Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Measurement of presence and its consequences in virtual environments
International Journal of Human-Computer Studies
VR '99 Proceedings of the IEEE Virtual Reality
Presence equation: an investigation into cognitive factors underlying presence
Presence: Teleoperators and Virtual Environments
Control gain adaptation in virtual reality mediated human–telerobot interaction: Research Articles
Human Factors in Ergonomics & Manufacturing
Human Factors in Ergonomics & Manufacturing
The use of visual and auditory feedback for assembly task performance in a virtual environment
Proceedings of the 21st spring conference on Computer graphics
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Influence of individual factors on presence
Computers in Human Behavior
International Journal of Human-Computer Studies
Towards transparent telepresence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Presence: Teleoperators and Virtual Environments
Influence of the graphical levels of detail of a virtual thrower on the perception of the movement
Presence: Teleoperators and Virtual Environments
Car racing in a simulator: Validation and assessment of brake pedal stiffness
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Multimedia Tools and Applications
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There remains a limited understanding of factors in presence and its relation to performance. This research examined a range of synthetic environment (SE) design features (viewpoint, auditory cue type and visual background) suspected to influence presence, and evaluated differences in presence, workload and task performance caused by manipulations of the factors and task difficulty in a virtual-reality-based basketball free-throw task. Thirty-two research participants were also required to perform secondary-monitoring tasks to assess attention allocation to the virtual and (surrounding) real environments, as an indicator of presence. Analysis of variance results demonstrated immersiveness (viewpoint) and auditory cue type to significantly influence the sense of subjective presence and perceptions of workload. Virtual task performance was significantly affected by task difficultly. This study also provided further evidence of significant positive relations between presence and workload, but no evidence of a correlation of objective presence and performance. These results have general applicability for the design of multimodal SE-based interfaces for real-world tasks, such as telerobot control.