IRIS Inventor, a 3D graphics toolkit
OOPSLA '93 Proceedings of the eighth annual conference on Object-oriented programming systems, languages, and applications
An open software architecture for virtual reality interaction
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
A Framework for Interactors in Immersive Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Collision avoidance in virtual environments through aural spacial awareness
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Virtual travel collisions: Response method influences perceived realism of virtual environments
ACM Transactions on Applied Perception (TAP)
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The design and implementation of interactions in 3D environments remains a challenge. This is especially true for novices. Mechanisms to support the creation of interaction have been developed, but they lack a central metaphor that fits the natural way in which developers conceptualize interaction techniques. In this paper, we introduce a new framework whose design mirrors the essence of interaction throughout the Virtual Reality spectrum, where the user is literally in the center. It also reflects the way in which interactions are actually understood and described, based on the interactor and her actions. Based on the central metaphor of the interactor, an implementation that is composed of three phases is developed. Those phases are: input retrieval and shaping, interpretation of user intentions, and execution of changes to the environment. Through these divisions, software requirements like composition and reusability of components are satisfied. The resultant system ACTIF, an ACTor centric Interaction Framework, structures interaction development in a meaningful and understandable way and at the same time eases the design and creation of new and experimental interactions.