AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
ACTIF: an interactor centric interaction framework
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Virtual collision notification
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
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Compared to graphics, sound is still an underused modality for conveying information and providing users with more than just general ambience or targeted sound effects. Collision notification is one case of direct aural feedback: The moment a user hits a wall, they hear an appropriate sound e.g. a thump. We tried to go further by using contextual spatial sound to provide collision avoidance feedback, which plays continuously in the background, but, unlike ambient soundscapes, reacts accurately and in real-time to upcoming collision hazards. In a first experimental design, we provided directional spatial sound feedback for collision avoidance in a prototypical labyrinth environment and examined the performance and reactions of a group of test subjects, who navigated through the labyrinth. Our initial design already received positive reactions from the subjects and analysis of the performance data shows first results indicating the viability of this kind of spatial sound feedback.