The binding problem in presence research
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence in response to dynamic visual realism: a preliminary report of an experiment study
Proceedings of the ACM symposium on Virtual reality software and technology
Real-time global illumination in the CAVE
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
An analysis of eye scanpath entropy in a progressively forming virtual environment
Presence: Teleoperators and Virtual Environments
Visual realism enhances realistic response in an immersive virtual environment
IEEE Computer Graphics and Applications - Special issue on sketching tangible interfaces augmented reality on mobile phones
Influence of the graphical levels of detail of a virtual thrower on the perception of the movement
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Stepping off a ledge in an HMD-based immersive virtual environment
Proceedings of the ACM Symposium on Applied Perception
Virtual travel collisions: Response method influences perceived realism of virtual environments
ACM Transactions on Applied Perception (TAP)
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This user study investigated how rendering qualitycontributes to the sense of presence and level of taskperformance of participants in a virtual environment. Fifty-fiveparticipants performed the task of dropping fourobjects in a two-room, virtual environment which wasdrawn with varying degrees of texture and lighting quality.Their physiological reactions were measured along withtheir accuracy at dropping objects onto a target. Inaddition, a series of questionnaires were administered toexamine the participant's subjective sense of presence andobject recall. An increase in physiological response,particularly heart rate, was demonstrated across allrendering conditions. Gender differences were noted inphysiological responses, spatial ability tests, and simulatorsickness questionnaires.