Real-time global illumination in the CAVE

  • Authors:
  • Jesper Mortensen;Pankaj Khanna;Insu Yu;Mel Slater

  • Affiliations:
  • University College London, London, UK;University College London, London, UK;University College London, London, UK;University College London, London, UK and ICREA-Universitat Politècnica de Catalunya, Barcelona, Spain

  • Venue:
  • Proceedings of the 2007 ACM symposium on Virtual reality software and technology
  • Year:
  • 2007

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Abstract

Global illumination in VR applications remains an elusive goal. While it potentially has a positive impact on presence, the significant real-time computation and integration complexities involved have been stumbling blocks. In this paper we present recent and ongoing work in the Virtual Light Field paradigm for global illumination as a solution to this problem. We discuss its suitability for real-time VR applications and detail recent work in integrating it with the XVR system for real-time GPU-based rendering in a CAVE™. This rendering method achieves real-time rendering of L(S|D)* E solutions in time independent of illumination complexity and largely independent of geometric complexity.