A Virtual Light Field Approach to Global Illumination

  • Authors:
  • Mel Slater;Jesper Mortensen;Pankaj Khanna;Insu Yu

  • Affiliations:
  • University College London;University College London;University College London;University College London

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

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Abstract

This paper describes an algorithm that providesreal-time walkthrough for globally illuminated scenesthat contain mixtures of ideal diffuse and specularsurfaces. A type of light field data structure is used forpropagating radiance outward from light emittersthrough the scene, accounting for any kind of L(S|D)*light path. The light field employed is constructed bychoosing a regular point subdivision over ahemisphere, to give a set of directions, and thencorresponding to each direction there is a rectangulargrid of parallel rays. Each rectangular grid of rays isfurther subdivided into rectangular tiles, such thateach tile references a sequence of 2D imagescontaining colour values corresponding to theoutgoing radiances of surfaces intersected by the raysin that tile. This structure is then used for final imagerendering. Propagation times can be very long and thememory requirements very high. This algorithm,however, offers a global illumination solution for real-timewalkthrough even on a single processor.