Virtual playground: architectures for a shared virtual world
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Extreme work teams: using SWAT teams as a model for coordinating distributed robots
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Human-Computer Interaction
Visual information as a conversational resource in collaborative physical tasks
Human-Computer Interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Where are you pointing?: the accuracy of deictic pointing in CVEs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Places in spaces: common ground in virtual worlds
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ACM Transactions on Applied Perception (TAP)
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When people have visual access to the same space, judgments of this shared visual space (shared vista) can facilitate communication and collaboration. This study establishes baseline performance on a shared vista task in real environments and draws comparisons with performance in visually immersive virtual environments. Participants indicated which parts of the scene were visible to an assistant or avatar (simulated person used in virtual environments) and which parts were occluded by a nearby building. Errors increased with increasing distance between the participant and the assistant out to 15 m, and error patterns were similar between real and virtual environments. This similarity is especially interesting given recent reports that environmental geometry is perceived differently in virtual environments than in real environments.