Future entertainment technologies

  • Authors:
  • Andreas M. Kunz;Thomas Nescher

  • Affiliations:
  • ETH Zurich, Switzerland;ETH Zurich, Switzerland

  • Venue:
  • Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
  • Year:
  • 2011

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Abstract

Today's computer games provide a realistic visual output combined with a convincing sound sensation. However, another important perception channel, the proprioceptive sensation, is insufficiently addressed. In particular the perception of spatial distances, which is typically supported by a real walking experience, is not yet integrated into existing games. However, walking is sensed by our limbs both in a proprioceptive way (joints, muscles etc.) and through skin surface sensors. This article describes an approach that could lead to a new quality of future computer games by integrating spatial awareness through the sensation of real walking.