Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Communications of the ACM
Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
Posture and Gesture Recognition using 3D Body Shapes Decomposition
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Virtual fish: visual evidence of connectivity in a master-planned urban community
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A Framework for 3D Spatial Gesture Design and Modeling Using a Wearable Input Device
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
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In this paper, we propose a new immersive virtual aquarium system that comprises enhanced navigation, shared user experience, and manipulation in virtual reality. The system utilizes a large studio that allows users to walk around naturally and operates as a surrogate for navigation in the virtual aquarium. It also provides an additional view that shows what is happening in the virtual aquarium to observers. The system can be regarded as a form of augmented virtuality as it superimposes a live video avatar of users into the virtual aquarium. In addition, each user can interact with virtual fishes via 3D gestures because the system also utilizes a gesture recognition method that is suitable for the physically large space. These features enable our proposed system to give users and observers a more immersive and novel experience than conventional virtual reality systems.