A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The virtual treadmill: a naturalistic metaphor for navigation in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
SCAAT: incremental tracking with incomplete information
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments
Proceedings of the ACM symposium on Virtual reality software and technology
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Extracting usability information from user interface events
ACM Computing Surveys (CSUR)
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Virtual Locomotion: Walking in Place through Virtual Environments
Presence: Teleoperators and Virtual Environments
Development of a shoe-mounted assistive user interface for navigation
International Journal of Sensor Networks
How natural is a natural interface? An evaluation procedure based on action breakdowns
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Navigation is a fundamental task in virtual environments. Some of the metaphors that are used to determine where users want to be placed at each moment are based on physical locomotion. Usually, these techniques require the use of several sensors and complex algorithms. In this paper, we present Super-Feet, a wireless navigation system controlled by natural movements without requiring invasive methods or devices. It uses a low-cost infra-red system to detect the instantaneous position of both feet and this information is translated into a walking and rotation velocity in the environment. Preliminary results show that Super-Feet navigation is more accurate but slower than joypad based navigation systems.