Experiences with the alternate reality kit: an example of the tension between literalism and magic
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Aperture based selection for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1997 symposium on Interactive 3D graphics
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
VR '99 Proceedings of the IEEE Virtual Reality
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Exploring Individual Differences in Raybased Selection; Strategies and Traits
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Redirected walking
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments
Advantages of velocity-based scaling for distant 3D manipulation
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A head-mounted three dimensional display
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Navidget for Easy 3D Camera Positioning from 2D Inputs
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Evaluating natural interaction techniques in video games
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
IEEE Transactions on Visualization and Computer Graphics
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3D UIs are uniquely able to achieve superior interaction fidelity, and this naturalism can be a huge advantage.