Visual feedback techniques for virtual pointing on stereoscopic displays
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Efficient 3D pointing selection in cluttered virtual environments
IEEE Computer Graphics and Applications
Reflecting on the design and implementation issues of virtual environments
Presence: Teleoperators and Virtual Environments
Exploring strategies and guidelines for developing full body video game interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
International Journal of Human-Computer Studies
Questioning naturalism in 3D user interfaces
Communications of the ACM
Pointing at 3d target projections with one-eyed and stereo cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Novel metrics for 3D remote pointing
Proceedings of the 1st symposium on Spatial user interaction
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Without force feedback, a head-mounted display user's avatar may penetrate virtual objects. Some virtual environment designers prevent visual interpenetration, making the assumption that prevention improves user experience. However, preventing visual ...