Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Exploring Individual Differences in Raybased Selection; Strategies and Traits
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Fitts' throughput and the speed-accuracy tradeoff
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Effects of tracking technology, latency, and spatial jitter on object movement
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
Facilitating system control in ray-based interaction tasks
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Efficient 3D Pointing Selection in Cluttered Virtual Environments
IEEE Computer Graphics and Applications
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
A human motor behavior model for distal pointing tasks
International Journal of Human-Computer Studies
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pop-up depth views for improving 3D target acquisition
Proceedings of Graphics Interface 2011
Pointing at 3D targets in a stereo head-tracked virtual environment
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 1st symposium on Spatial user interaction
Effects of stereo and head tracking in 3d selection tasks
Proceedings of the 1st symposium on Spatial user interaction
Up- and downwards motions in 3D pointing
Proceedings of the 1st symposium on Spatial user interaction
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We present a study of cursors for selecting 2D-projected 3D targets. We compared a stereo- and mono-rendered (one-eyed) cursor using two mouse-based and two remote pointing techniques in a 3D Fitts' law pointing experiment. The first experiment used targets at fixed depths. Results indicate that one-eyed cursors only improve screen-plane pointing techniques, and that constant target depth does not influence pointing throughput. A second experiment included pointing between targets at varying depths and used only "screen-plane" pointing techniques. Our results suggest that in the absence of stereo cue conflicts, screen-space projections of Fitts' law parameters (target size and distance) yield constant throughput despite target depth differences and produce better models of performance.