“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Building on realism and magic for designing 3D interaction techniques
IEEE Computer Graphics and Applications
VR menus: investigation of distance, size, auto-scale, and ray casting vs. pointer-attached-to-menu
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Pointing at 3d target projections with one-eyed and stereo cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper investigates the usability of tracked wands equipped with additional input sensors for system control tasks in 3D interaction scenarios. We integrated a thumb-operated circular touchpad into a hand-held wand and compared the performance of our input device to common ray-based interaction in a menu selection and parameter adjustment task. The results show that both interfaces can be highly efficient, but ray-based interaction is only competitive if large-sized graphical interface representations are provided. In contrast, touchpad input performs well independent of the size of the graphical elements due to proprioceptive and tactile feedback.