Questioning naturalism in 3D user interfaces
Communications of the ACM
Videogame control device impact on the play experience
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Game design considerations when using non-touch based natural user interface
Transactions on Edutainment VIII
Multimodal kinect-supported interaction for visually impaired users
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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Despite the gaming industry's recent trend for using 驴natural驴 interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.