Improving the usability of speech-based interfaces for blind users
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating natural interaction techniques in video games
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Blind navigation with a wearable range camera and vibrotactile helmet
MM '11 Proceedings of the 19th ACM international conference on Multimedia
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 6th International Conference on Foundations of Digital Games
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance measurements for the Microsoft Kinect skeleton
VR '12 Proceedings of the 2012 IEEE Virtual Reality
Visual Support System for Selecting Reactive Elements in Intelligent Environments
CW '12 Proceedings of the 2012 International Conference on Cyberworlds
Fusing Real-Time Depth Imaging with High Precision Pose Estimation by a Measurement Arm
CW '12 Proceedings of the 2012 International Conference on Cyberworlds
Hi-index | 0.00 |
This paper discusses Kreader, a proof-of-concept for a new interface for blind or visually impaired users to have text read to them. We use the Kinect device to track the users body. All feedback is presented with auditory cues, while a minimal visual interface can be turned on optionally. Interface elements are organized in a list manner and placed ego-centric, in relation to the user's body. Moving around in the room does not change the element's location. Hence visually impaired users can utilize their "body-sense" to find elements. Two test sessions were used to evaluate Kreader. We think the results are encouraging and provide a solid foundation for future research into such an interface, that can be navigated by sighted and visually impaired users.