Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Presence in virtual environments as a function of visual and auditory cues
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
How is presence in non-immersive, non-realistic virtual environments possible?
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
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We present results from an experiment (n=78) which used two presence measures to directly compare presence in text-based and graphics-based VEs of two levels of quality. The results show that text-based VEs produce less presence than graphics-based VEs, but the actual difference is less than 20%. This finding has implications for those wishing to implement VEs in impoverished devices or those working towards understanding the cognitive processing of VEs.