Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
EGVE '02 Proceedings of the workshop on Virtual environments 2002
CabBoots: shoes with integrated guidance system
Proceedings of the 1st international conference on Tangible and embedded interaction
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
Gilded gait: reshaping the urban experience with augmented footsteps
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Conflicting audio-haptic feedback in physically based simulation of walking sounds
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Virtual Experience Test: A virtual environment evaluation questionnaire
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Haptic Feedback for Enhancing Realism of Walking Simulations
IEEE Transactions on Haptics
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One of the main issues in creating virtual environments in a laboratory setting where users can navigate is the fact that laboratories have a limited physical space. One way of compensate this issue has been to redirect users to perform specific paths, keeping for example the illusion of walking straight while indeed subjects were walking in circles. In this paper we investigate whether audio-haptic feedback and haptic feedback alone help in directing users to walk away from the boundaries of a physical space while experimenting with a simulated virtual environment. Specifically, haptic feedback was provided at feet level by using a pair of shoes enhanced with actuators, and auditory feedback of different footsteps was also provided interactively. Results show that it is possible to use auditory and haptic feedback to provide users with navigational cues in virtual environments.