Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Motion compression for telepresent walking in large target environments
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
The holodeck construction manual
ACM SIGGRAPH 2008 posters
Analyses of human sensitivity to redirected walking
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Redirected walking to explore virtual environments: Assessing the potential for spatial interference
ACM Transactions on Applied Perception (TAP)
Audio-Haptic simulation of walking on virtual ground surfaces to enhance realism
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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Two large problems faced by virtual environment designers are lack of haptic feedback and constraints imposed by limited tracker space. Passive haptic feedback has been used effectively to provide a sense of touch to users (Insko, et al., 2001). Redirected walking is a promising solution to the problem of limited tracker space (Razzaque, et al., 2001). However, these solutions to these two problems are typically mutually exclusive because their requirements conflict with one another. We introduce a method by which they can be combined to address both problems simultaneously.