Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring gestural mode of interaction with mobile phones
CHI '08 Extended Abstracts on Human Factors in Computing Systems
HoverFlow: expanding the design space of around-device interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
MagiTact: interaction with mobile devices based on compass (magnetic) sensor
Proceedings of the 15th international conference on Intelligent user interfaces
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture search: a tool for fast mobile data access
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Touching the void: gestures for auditory interfaces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In the search for novel and more expressive interaction techniques for mobile devices, bodily aspects such as movement, gesture, and touch based interfaces are prominent. For instance, touch-screen gestures have found widespread application in mobile device interfaces while bodily gestures involving device movement are successfully applied in gaming scenarios. Research systems increasingly explore other modalities, like pressure, free-hand and on body interaction in mobile settings. This has become possible through on-going developments that have made sensing and actuating technologies cheaper and more easily integrated in mobile and handheld devices. The turn towards experiential, embodied, and enacted perspectives on cognition and action has also contributed to a shift in what aspects of interaction to focus upon in interaction design. This has led HCIresearchers to explore not only how the whole human body can be taken into account in design, but also to explore new domains of application for instance in leisure, entertainment and public urban environments.