A nose gesture interface device: extending virtual realities
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
ACM Transactions on Applied Perception (TAP)
DistScroll " A New One-Handed Interaction Device
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
HoverFlow: expanding the design space of around-device interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CheekTouch: an affective interaction technique while speaking on the mobile phone
CHI '10 Extended Abstracts on Human Factors in Computing Systems
SNOUT: one-handed use of capacitive touch devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Touch-screen interfaces on smart devices became ubiquitous in our everyday lives. In specific contextual situations, capacitive touch interfaces used on current mobile devices are not accessible when, for example, wearing gloves during a cold winter. Although the market has responded by providing capacitive styluses or touchscreen-compatible gloves, these solutions are not widely accepted and appropriate in such particular situations. Using the nose instead of fingers is an easy way to overcome this problem. In this paper, we present in-depth results of a user study on nose-based interaction. The study was complemented by an online survey to elaborate the potential and acceptance of the nose-based interaction style. Based on the insights gained in the study, we identify the main challenges of nose-based interaction and contribute to the state of the art of design principles for this interaction style by adding two new design principles and refining one already existing principle. In addition, we investigated in the emotional effect of nose-based interaction based on the user experiences evolved during the user study.