Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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To effectively design computer simulations for interactive shared environments, we first need to understand what basic sensory information is required by people collaborating in these environments. Experiments have been proposed to investigate how sensory information is used in the generation of simple collaborative movements in both natural and desktop augmented environments. Results from this work will be used to determine how and when to present sensory information to users of a virtual collaborative system, and to suggest methods for optimizing the hardware and software requirements when designing such environments.