Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Bridging the paper and electronic worlds: the paper user interface
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
InteractiveDESK: a computer-augmented desk which responds to operations on real objects
CHI '95 Conference Companion on Human Factors in Computing Systems
PaperLink: a technique for hyperlinking from real paper to electronic content
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
The invisible computer
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Real-world interaction using the FieldMouse
Proceedings of the 12th annual ACM symposium on User interface software and technology
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
About Face: The Essentials of User Interface Design
About Face: The Essentials of User Interface Design
LensBar - Visualization for Browsing and Filtering Large Lists of Data
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
SoapBox: A Platform for Ubiquitous Computing Research and Applications
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
International Journal of Human-Computer Studies
GoldFish: real-world GUI framework for Android
SIGGRAPH Asia 2012 Symposium on Apps
The furniture of ubiquitous computing
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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Although the age of information appliances is getting close, current remote control devices are too awkward, and we cannot control sophisticated equipments without using graphical computer terminals. We propose a new interaction technique called the Real-world GUI, where users can control real-world appliances just like performing GUI operations on graphical computer terminals, using a new input device called the FieldMouse. FieldMouse is a device which consists of an ID recognizer and a motion sensing device. Using a FieldMouse, various GUI tools like buttons, menus, sliders, and others can be used on any surface and objects, just like using a mouse on a desktop computer. Users can control or program various information appliances as easily as performing GUI operations on graphical computer terminals.