Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affordance, conventions, and design
interactions
Kinesthetic cues aid spatial memory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Smart Fabric, or "Wearable Clothing"
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Mnemonical Body Shortcuts for Interacting with Mobile Devices
Gesture-Based Human-Computer Interaction and Simulation
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
SixthSense: a wearable gestural interface
ACM SIGGRAPH ASIA 2009 Sketches
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Body-centric interaction techniques for very large wall displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward compound navigation tasks on mobiles via spatial manipulation
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Mime: compact, low power 3D gesture sensing for interaction with head mounted displays
Proceedings of the 26th annual ACM symposium on User interface software and technology
Sensor design and interaction techniques for gestural input to smart glasses and mobile devices
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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Modern mobile devices rely on the screen as a primary input modality. Yet the small screen real-estate limits interaction possibilities, motivating researchers to explore alternate input techniques. Within this arena, our goal is to develop Body-Centric Interaction with Mobile Devices: a class of input techniques that allow a person to position and orient her mobile device to navigate and manipulate digital content anchored in the space on and around the body. To achieve this goal, we explore such interaction in a bottom-up path of prototypes and implementations. From our experiences, as well as by examining related work, we discuss and present three recurring themes that characterize how these interactions can be realized. We illustrate how these themes can inform the design of Body-Centric Interactions by applying them to the design of a novel mobile browser application. Overall, we contribute a class of mobile input techniques where interactions are extended beyond the small screen, and are instead driven by a person's movement of the device on and around the body.