Computers as theatre
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
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iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
VisiCon: a robot control interface for visualizing manipulation using a handheld projector
Proceedings of the international conference on Advances in computer entertainment technology
CoGAME: manipulation using a handheld projector
ACM SIGGRAPH 2007 emerging technologies
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Proceedings of the 20th annual ACM symposium on User interface software and technology
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Proceedings of the 20th annual ACM symposium on User interface software and technology
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Map torchlight: a mobile augmented reality camera projector unit
CHI '09 Extended Abstracts on Human Factors in Computing Systems
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Action and representation in tangible systems: implications for design of learning interactions
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Pico-ing into the future of mobile projector phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hotaru: intuitive manipulation techniques for projected displays of mobile devices
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Twinkle: Interacting with physical surfaces using handheld projector
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
PicoTales: collaborative authoring of animated stories using handheld projectors
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
SideBySide: multi-user gestural interaction with handheld projectors
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Personal and Ubiquitous Computing
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I present a pre-history of contemporary handheld projector-based interaction to inform the design of future interactive systems. I begin by documenting the two main types of pre-cinema handheld projection from Europe and Japan, the handheld magic lantern and the utsushi-e performance. I then present a summary of projection techniques used by performers when interacting with these devices. I situate these techniques within contemporary research and illustrate how they are being used and built upon with contemporary technology. Finally, I discuss how knowledge of pre-cinema handheld projection devices, techniques, and performance can inform the design of future handheld projector systems.