Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Audiophotography: practice and prospects
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Intuitive manipulation techniques for projected displays of mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Interaction avec un picoprojecteur: état de l'art et analyse des attentes des utilisateurs
Conference Internationale Francophone sur I'Interaction Homme-Machine
Eye-Shield: protecting bystanders from being blinded by mobile projectors
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Projector phone use: practices and social implications
Personal and Ubiquitous Computing
Pico-ing into the future of mobile projection and contexts
Personal and Ubiquitous Computing
LightBeam: interacting with augmented real-world objects in pico projections
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
EMIS: building an extended mobile interface space using projection-based mobile phone
SIGGRAPH Asia 2012 Posters
Displaydrone: a flying robot based interactive display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Hi-index | 0.00 |
Ten years ago we were on the verge of having cameras built into our mobile phones, but knew very little about what to expect or how they would be used. Now we are faced with the same unknowns with mobile projector phones. This research-in-progress seeks to explore how people will want to use such technology, how they will feel when using it, and what social effects we can expect to see. This paper describes our two-phase field investigation, with results and design recommendations from its first, experience-sampling phase.