An empirical study of collaborative wearable computer systems
CHI '95 Conference Companion on Human Factors in Computing Systems
An Evaluation of Wearable Information Spaces
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
The wearable remembrance agent: a system for augmented memory
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
IEEE Pervasive Computing
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Caractéristiques, enjeux et défis de l'informatique portée
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Framework for Review, Annotation, and Classification of Continuous Video in Context
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
CIT'09 Proceedings of the 3rd International Conference on Communications and information technology
Artificial Intelligence in Medicine
Hi-index | 4.10 |
Although the Information Age has many upsides, one of its major downsides is information overload. Indeed, the amount of information easily pushes the limit of what people can manage. This conflict drives research to seek a solution to humanity's information woes. As computers have shrunk from room size to palm size, so they have also moved from being passive accessories, such as laptops and personal digital assistants, to wearable appliances that form an integral part of our personal space. Wearable computers are always on and accessible. As the computer moves from desktop to coat pocket to the human body, its ability to help manage, sort, and filter information will become more intimately connected to our daily lives. In the next five years, expect to see wearable computing technology embedded in application-specific portable devices such as digital music players and cellular phones. By the next decade, you may have a device that gives continuous access to computing and communications resources on a machine intelligent enough to know what you're interested in, when to give it to you, and how to present it in the most appropriate manner. Artificial intelligence will augment human intelligence to make information management as natural as any other physiological function, freeing the human intellect to focus on creative rather than computational functions.