Telepresence, time delay and adaptation
Pictorial communication in virtual and real environments
Trade-Off Between Resolution and Interactivity in Spatial Task Performance
IEEE Computer Graphics and Applications
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Effects of Time Delay on Depth Perception via Head-Motion Parallax in Virtual Environment Systems
Presence: Teleoperators and Virtual Environments
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
The effect of registration error on tracking distant augmented objects
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Depth judgment measures and occluding surfaces in near-field augmented reality
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
The effects of time lag on driving performance and a possible mitigation
IEEE Transactions on Robotics
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
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Observers adjusted a pointer to match the depicted distance of a monocular virtual object viewed in a see-through, had-mounted display. Distance information was available through motion parallax produced as the observers rocked side to side. The apparent stability of the virtual object was impaired by a time delay between the observers' head motions and the corresponding change in the object position on the display. Localizations were made for four time delays (31 ms, 64 ms, 131 ms, and 197 ms) and three depicted distances (75 cm, 95 cm, and 113 cm). The errors in localizations increased systematically with time delay and depicted distance. A model of the results shows that the judgment error and lateral projected position of the virtual object are each linearly related to time delay.