Dense Disparity Maps in Real-Time with an Application to Augmented Reality
WACV '02 Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Consistent Illumination within Optical See-Through Augmented Environments
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Prototype of Video See-through Mixed Reality Interactive System
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
A Compact Optical See-Through Head-Worn Display with Occlusion Support
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Color correction for optical see-through displays using display color profiles
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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In an augmented reality system, Mutual occlusion and intensity matching of real and virtual environment enhance the user's feeling that virtual objects truly exist in the real world. Aiming at the attribute of conventional optical see-through HMD which cannot present mutual occlusion and intensity matching correctly, we propose a novel display design with mutual occlusion and intensity matching capabilities. An 8-bit gray level XGA LCD, by which mutual occlusion and intensity matching be accomplished is used as the addressable filter in our design. Furthermore, with our optical system, a viewer can simultaneously observe both outside scene and a pattern on the LCD panel in focus. Experimental results show that our novel design can integrate more seamlessly a virtual object in a real scene.